Friday, November 15, 2013

Kickstarting the Indy RPGs


First off, it feels strange classifying some tabletop  roleplaying games as “Indy”. By the definition of indy in any other industry, all but one or two, and maybe all roleplaying games are “indy.” There aren’t any huge RPG publishing houses acting as gatekeepers and reserving all the sales channels for the “real” RPGS.
            But there are indy RPGs. What makes them indy isn’t their lack of corporate backers or off-channel distribution, but the nature of the games themselves. They buck the mainstream trends and push the edges of what an RPG is. If we use the music industry as a model, maybe we should call them alternative or experimental RPGs instead.
            Indy RPGs have been around for a long time. Systems like Steffen O’Sullivan’s Fudge grew up on usenet in the early 90’s. The internet and pdf delivery kept indy RPGs alive and created fertile ground for new games and the communities around them, but they were only traded and talked about in the back alleys of RPGdom. They were just digital phantoms compared to the mainstream games like Dungeons and Dragons and Vampire. They had no budgets for high-end production or artwork, let alone print runs.
            Kickstarter changed all that. The players who love the Indy games now have an organized way to show their support and be part of pumping these fringe gaming experience up to the production values of the big boys. A game like Evil Hat’s Fate is a fun experiment when you download the PDF for your gaming group to try out, but it becomes a real game like any other when you hold the gorgeous (and surprisingly hefty!) Fate Core book in your hands. The professional layout makes it easier to understand the rules, and the artwork fills your head with inspiration. The experience is so good and the value so high, that when the next indy RPG kickstarter comes along, you immediately jump in at the “Take my Money, Please!” level.
            This Kickstarter RPG mania is not limited to Indy games, of course. Both of Reaper Miniatures’ "Bones" kickstarters are now in the top 10 kickstarters of all time– the only company to show up twice on that list. Monte Cook was wildly successful with his Numenera project, which might appear mainstream to the casual observer but does contain many aspects of the indy storytelling games. And it looks like Monte and his buddy Bruce Cordell will be pulling in another winner with The Strange RPG.
            This kickstarter fever does two things that I love. It validates and rewards the Indy game developers who have spent years working on systems they probably had little hope of monetizing, and it legitimizes the games themselves to the point where they can hit the gaming table without players being turned off by the “weird rules somebody downloaded.” A game like Robin D Laws’ Hillfolk might have escaped my notice and been categorized as some strange improv tool, but now I hold in my hands one of the most beautiful RPG books I’ve ever seen, with enough diagrams, sidebars and full page artwork to make me painfully eager to play.
            It’s hard to say when and if this will run its course, but for now, if you’re an indy RPG developer, kickstarter seems to be you’re path to getting funding to produce something truly remarkable. Personally, I only see my kickstarter expenses increasing. Just this week, I bought into another project – the English translation of the Japanese travel adventure game, Ryuutama. Can’t wait to see it.

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