Thursday, August 23, 2018

My Dungeons and Dragons Dealer



In the fall of 1978, I had never heard of Dungeons and Dragons, even though I lived only 40 miles from Lake Geneva, WI where it had been created four years earlier. I spent a lot of time playing Avalon Hill and SPI wargames by myself. I had recently met a few new friends at my high school who seemed interested in games, but my older sister didn't know that. She met a young man at her local university who liked the same games I did and convinced him to spend an afternoon playing Third Reich with me.

While his little cardboard German army counters were marching across England, he asked if I had ever heard of Dungeons and Dragons. I hadn't. After we packed up, I went outside with him and he opened the trunk of his car. His Dungeons and Dragons supplies were back there - contraband in the late seventies and early eighties as conservative groups tried to blame the game for suicides and devil worship.

He had multiple, odd-sized books of cryptic charts and tables, bags of strangely-shaped dice, and a huge sheet of graph paper covered with a drawing of a complex dungeon his players had been exploring for months. I'd never heard of a role-playing game and was fascinated by the idea of playing the same character session after session. Here was a game that created story.

Later that week, I went to the small hobby shop in a local mall (it's now the ladies shoe department of JC Penny's) and bought the Dungeons and Dragons Basic Set (the Blue Box). I had never seen anyone play the game, but I figured out as much as I could. It wasn't the pages of rules that confused me - I had Avalon Hill games with just as many - it was the lack of any apparent structure. Did we take turns? Were the squares on the maps like game board spaces? How did I determine what the monsters did next? As the dungeon master, was I trying to win by killing the player's characters?

I created a simple dungeon and convinced my new friends to play. Our first session was surprisingly consistent with how we would roleplay together for years to come.

Our First Dungeon
I loved it, but I wasn't entirely sure if anyone else did. It was especially hard to read my friend Tim. He was tall, strong, and absolutely brilliant, but he didn't talk much or get too excited. He spotted me the next day at school, firmly pushed me against the lockers, held me there and said, "We're playing again tonight, right?"

We played that night and for our last two years of high school. Four of us went to college together in Madison and recruited new players there. We went to our first Gen Con in 1979 and I've been to thirty-six more since. I've written for Dungeon magazine and other roleplaying publications, and my sons have been playing D&D now for over twenty years.

I can trace it all back forty years to that one visit from my sister's friend, who took the time to play a game with her little brother and introduce him to a whole new world. I'm sad to say I don't remember his name, and neither does my sister. Maybe someday I'll find a way to track him down and thank him. Or play D&D with him. I'm sure he still plays.