First off, it feels strange classifying some tabletop roleplaying games as “Indy”. By the definition of indy in any other
industry, all but one or two, and maybe all roleplaying games are “indy.” There
aren’t any huge RPG publishing houses acting as gatekeepers and reserving all
the sales channels for the “real” RPGS.
But
there are indy RPGs. What makes them indy isn’t their lack of corporate backers
or off-channel distribution, but the nature of the games themselves. They buck
the mainstream trends and push the edges of what an RPG is. If we use the
music industry as a model, maybe we should call them alternative or
experimental RPGs instead.
Indy RPGs have been around for a long time. Systems like Steffen O’Sullivan’s
Fudge grew up on usenet in the early 90’s. The internet and pdf delivery kept indy
RPGs alive and created fertile ground for new games and the communities around
them, but they were only traded and talked about in the back alleys of
RPGdom. They were just digital phantoms compared to the mainstream games like
Dungeons and Dragons and Vampire. They had no budgets for high-end production
or artwork, let alone print runs.
Kickstarter
changed all that. The players who love the Indy games now have an organized way
to show their support and be part of pumping these fringe gaming experience up
to the production values of the big boys. A game like Evil Hat’s Fate is a fun
experiment when you download the PDF for your gaming group to try out, but it
becomes a real game like any other when you hold the gorgeous (and surprisingly
hefty!) Fate Core book in your hands. The professional layout makes it easier
to understand the rules, and the artwork fills your head with inspiration. The
experience is so good and the value so high, that when the next indy RPG
kickstarter comes along, you immediately jump in at the “Take my Money,
Please!” level.
This
Kickstarter RPG mania is not limited to Indy games, of course. Both of Reaper
Miniatures’ "Bones" kickstarters are now in the top 10 kickstarters of all time–
the only company to show up twice on that list. Monte Cook was wildly
successful with his Numenera project, which might appear mainstream to the
casual observer but does contain many aspects of the indy storytelling games. And it looks like Monte and his buddy
Bruce Cordell will be pulling in another winner with The Strange RPG.
This
kickstarter fever does two things that I love. It validates and rewards the
Indy game developers who have spent years working on systems they probably had
little hope of monetizing, and it legitimizes the games themselves to the point
where they can hit the gaming table without players being turned off by the
“weird rules somebody downloaded.” A game like Robin D Laws’ Hillfolk might have
escaped my notice and been categorized as some strange improv tool, but now I
hold in my hands one of the most beautiful RPG books I’ve ever seen, with
enough diagrams, sidebars and full page artwork to make me painfully eager to
play.
It’s
hard to say when and if this will run its course, but for now, if you’re an
indy RPG developer, kickstarter seems to be you’re path to getting funding to
produce something truly remarkable. Personally, I only see my kickstarter
expenses increasing. Just this week, I bought into another project – the
English translation of the Japanese travel adventure game, Ryuutama. Can’t wait
to see it.
No comments:
Post a Comment